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PC Gamer (Italian) 30
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PC Gamer IT CD 30 2-2.iso
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panzer
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pcdemo.exe
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ScenarioDetail.fmt
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Text File
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1998-03-06
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3KB
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201 lines
;; ScenarioDetail.FMT
[PAGE]
FONT = FontLight10
LINE = 24
TAB = 90
MARGIN = 5
;; Center the date and time across the top
[FORMAT4]
TEXT = @ @ @, @
PARM1 = SCENARIO_MONTH
PARM2 = SCENARIO_DAY
PARM3 = SCENARIO_YEAR
PARM4 = SCENARIO_TIME
XJUSTIFY = CENTER
YJUSTIFY = TOP
YOFFS = 10
;; Center the name of the place on next line
[FORMAT5]
TEXT = @
PARM1 = SCENARIO_LOCALE
XJUSTIFY = CENTER
YJUSTIFY = LINEFEED
;; Put equipment data for Axis losses in first column
[FORMAT23]
FONT = StdFont
TEXT =
YJUSTIFY = TOP
[FORMAT24]
TEXT = @
PARM1 = SCENARIO_SCORE,AXIS,TANK
YJUSTIFY = LINEFEED,3
XJUSTIFY = TAB
XOFFS = 10
[FORMAT25]
TEXT = @
PARM1 = SCENARIO_SCORE,AXIS,AFV
YJUSTIFY = LINEFEED
XJUSTIFY = TAB
XOFFS = 10
[FORMAT26]
TEXT = @
PARM1 = SCENARIO_SCORE,AXIS,AT
YJUSTIFY = LINEFEED
XJUSTIFY = TAB
XOFFS = 10
[FORMAT27]
TEXT = @
PARM1 = SCENARIO_SCORE,AXIS,MG
YJUSTIFY = LINEFEED
XJUSTIFY = TAB
XOFFS = 10
[FORMAT28]
TEXT = @
PARM1 = SCENARIO_SCORE,AXIS,TRUCK
YJUSTIFY = LINEFEED
XJUSTIFY = TAB
XOFFS = 10
;; Put equipment data for Allied losses in second column
[FORMAT40]
TEXT =
YJUSTIFY = TOP
[FORMAT41]
TEXT = @
PARM1 = SCENARIO_SCORE,ALLIES,TANK
YJUSTIFY = LINEFEED,3
XJUSTIFY = TAB,2
XOFFS = 10
[FORMAT42]
TEXT = @
PARM1 = SCENARIO_SCORE,ALLIES,AFV
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,2
XOFFS = 10
[FORMAT43]
TEXT = @
PARM1 = SCENARIO_SCORE,ALLIES,AT
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,2
XOFFS = 10
[FORMAT44]
TEXT = @
PARM1 = SCENARIO_SCORE,ALLIES,MG
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,2
XOFFS = 10
[FORMAT45]
TEXT = @
PARM1 = SCENARIO_SCORE,ALLIES,TRUCK
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,2
XOFFS = 10
;; Put equipment data for Kills by your platoon in third column
[FORMAT47]
TEXT =
YJUSTIFY = TOP
[FORMAT48]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,TANK
YJUSTIFY = LINEFEED,3
XJUSTIFY = TAB,3
XOFFS = 10
[FORMAT49]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,AFV
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,3
XOFFS = 10
[FORMAT50]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,AT
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,3
XOFFS = 10
[FORMAT51]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,MG
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,3
XOFFS = 10
[FORMAT52]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,TRUCK
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,3
XOFFS = 10
[FORMAT53]
TEXT = @
PARM1 = SCENARIO_SCORE,HUMAN,STRUCTURE
YJUSTIFY = LINEFEED
XJUSTIFY = TAB,3
XOFFS = 10
;; Report scenario elapsed time
[FORMAT75]
FONT = FontLight10
TEXT = @ @
PARM1 = ELAPSED_TIME
PARM2 = SCENARIO_ELAPSED_TIME
YJUSTIFY = LINEFEED,1
XOFFS = 10
YOFFS = 10
;; Report scenario outcome
[FORMAT76]
TEXT = @ @
PARM1 = OUTCOME
PARM2 = SCENARIO_OUTCOME
XJUSTIFY = RIGHT
XOFFS = -10
YOFFS = 10
;; Show enemy flag
[FORMAT77]
TEXT = @
PARM1 = ENEMY
YJUSTIFY = LINEFEED
ID = ENEMY_FLAG
XOFFS = 10
;YOFFS = 30
;; Describe enemy
[FORMAT80]
TEXT = @
PARM1 = SCENARIO_ENEMY
XJUSTIFY = TAB
XOFFS = 10
;; Total score
[FORMAT82]
TEXT = @ @
PARM1 = SCORE
PARM2 = SCENARIO_SCORE_TOTAL
XJUSTIFY = RIGHT
XOFFS = -10
[FORMAT84]
END =